F. Wesley Schneider

Writer, Editor, Game Designer, Sineater

Jerome Virnich’s deft pull from last night’s Dread game. I’ve run this adventure 5 times and it keeps getting better!

Shipping giant hardcovers means Cream Puffs! Amazing work to all involved with the Advanced Class Guide!

I'm always a little distressed when these questions get asked because the answer is the same as it always has been: talk with your players, politely, about what you think is wrong, and what your expectations are, and then listen to their expectations, and then try to get them to more closely match each other. Just talk to them. That's all it takes. Directness. If you're trying to play a cooperative storytelling game with someone you can't actually ever cooperate with, then stop doing that.